extends RigidBody3D
func _unhandled_input(event):
	#if event is InputEventKey:
		#if event.pressed and event.keycode == KEY_O:
			
			
	if event is InputEventKey and event.pressed:
		if event.keycode == KEY_J:
			
			
		
			#queue_free()
				translate(Vector3(1,0,0))
				$AudioStreamPlayer.play()
				pass
	if event is InputEventKey and event.pressed:
		if event.keycode == KEY_L:
 
			#queue_free()
				translate(Vector3(-1,0,0))
				$AudioStreamPlayer.play()
				pass
				
 
	if event is InputEventKey and event.pressed:
		if event.keycode == KEY_I:
		
			
		
			#queue_free()
				translate(Vector3(0,0,1))
				$AudioStreamPlayer.play()
				pass
 
	if event is InputEventKey and event.pressed:
		if event.keycode == KEY_K:
 
			#queue_free()
				translate(Vector3(0,0,-1))
				$AudioStreamPlayer.play()
				pass
	if event is InputEventKey and event.pressed:
		if event.keycode == KEY_Z:
			
			
		
			#queue_free()
				translate(Vector3(0,1,0))
				pass
				
 
	if event is InputEventKey and event.pressed:
		if event.keycode == KEY_R:
 
			#queue_free()
				translate(Vector3(0,2,0))
				pass 
				
	if event is InputEventKey and event.pressed:
		if event.keycode == KEY_O:
 
			#queue_free()
				rotate_y(0.04)
				pass 
				
	if event is InputEventKey and event.pressed:
		if event.keycode == KEY_P:
 
			#queue_free()
				rotate_y(-0.04)
				pass 
				
	
		if event.keycode == KEY_9:
				add_constant_force(Vector3(0,-33,0))
				pass
	
		if event.keycode == KEY_8:
				add_constant_force(Vector3(0,33,0))
				pass			
				
		if event.keycode == KEY_7:
			
		
			apply_torque_impulse(Vector3(0,-10,0))
			pass
			
			
		if event.keycode == KEY_6: 
	
			apply_impulse(Vector3(0,110,0))
			pass
			
			
			
			
			
			
		if event.keycode == KEY_W: 
	
			apply_impulse(Vector3(0,0,40))
			pass
			
			
		if event.keycode == KEY_S: 
			
			apply_impulse(Vector3(0,0,-40))
			pass
			
		if event.keycode == KEY_A: 
			
			apply_impulse(Vector3(40,0,0))
			pass
			
		if event.keycode == KEY_D: 
			
			apply_impulse(Vector3(-40,0,0))
			pass
			
			
		if event.keycode == KEY_1:
			rotate_z(1)
			pass
	
	
		if event.keycode == KEY_2:
			rotate_x(1)
			queue_free()
			pass
			
			
			
			
			
			
			
			
			#var objeto = load ("res://rigid_body_3d_2lochoco.tscn")
		##	func _ready();
			#set_process(true)
		
#func _process(delta):
	##var instanciar = objeto.instance()
	
		#if event.keycode == KEY_4: 
			
	# add_child(instanciar)
		
		##  pass