miércoles, 27 de marzo de 2024

SCRIPT PARA GODOT 4.2 CUANDO TOCA UN AREA3D EL PLAYER CAMBIA SU ANIMACION Y PRODUCE UN SONIDO;

 extends Area3D



# Called when the node enters the scene tree for the first time.

func _ready():

pass # Replace with function body.



# Called every frame. 'delta' is the elapsed time since the previous frame.

func _process(delta):

pass



func _on_area_entered(area):

$"../AnimationPlayer".play("EXPLOTA")

$"../AnimationPlayer/AudioStreamPlayer3D".play()

pass # Replace with function body.