domingo, 31 de diciembre de 2023

Script para godot destruye un CollisionShape3D pero la señal sale desde un area3d y se asigna al CollisionShape3D;

 extends CollisionShape3D



# Called when the node enters the scene tree for the first time.

func _ready():

pass # Replace with function body.



# Called every frame. 'delta' is the elapsed time since the previous frame.

func _process(delta):

pass



func _on_area_3d_body_entered(body):

queue_free()

pass # Replace with function body.


Script para godot3d 4.2 cuando entra en area3d un objeto el contenido aumenta de tamaño en los 3 ejes y,z,x;

 extends Area3D



# Called when the node enters the scene tree for the first time.

func _ready():

pass # Replace with function body.



# Called every frame. 'delta' is the elapsed time since the previous frame.

func _process(delta):

pass





func _on_area_entered(area):

scale.y+=2.2

scale.x+=2.2

scale.z+=2.2

pass # Replace with function body..