extends RigidBody3D
# Called when the node enters the scene tree for the first time.
func _ready():
# Do your initialization actions here (e.g., load animations, set starting values)
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
# Handle physics updates and actions here (e.g., movement, interactions)
pass
func _unhandled_input(event):
if event is InputEventKey and event.pressed:
if event.keycode == KEY_E:
apply_impulse(Vector3(0, 110, 0)) # Correct casing "X" to "E"
$AudioStreamPlayer3D2.play() # Correct typo "$AudioStreamPlayer3D2"
pass # Placeholder for additional actions using KEY_E
if event.keycode == KEY_X:
apply_torque_impulse(Vector3(0, -0.4, 0)) # Correct negative sign
if event.keycode == KEY_Z:
apply_torque_impulse(Vector3(0, 0.4, 0))
# Add additional input handling cases if needed