extends Area3D
func _ready():
pass # Replace with function body.
func _process(delta):
pass
func _on_area_entered(area):
queue_free()
pass # Replace with function body.
func _on_area_exited(area):
rotate_x(180)
pass
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extends Area3D
func _ready():
pass # Replace with function body.
func _process(delta):
pass
func _on_area_entered(area):
queue_free()
pass # Replace with function body.
func _on_area_exited(area):
rotate_x(180)
pass
extends Area3D
func _ready():
pass # Replace with function body.
func _process(delta):
pass
func _on_area_entered(area):
rotate_x(180)
pass # Replace with function body.
func _on_area_exited(area):
rotate_x(180)
pass
extends Area3D
func _ready():
pass # Replace with function body.
func _process(delta):
pass
func _on_area_entered(area):
rotate_x(180)
pass # Replace with function body.
func _on_area_exited(area):
queue_free()
pass
extends Area3D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_area_entered(area):
rotate_x(180)
pass # Replace with function body.
func _on_area_exited(area):
translate(Vector3(2, 0,0))
pass