extends Area3D
#var Esferauno = preload("res://PERSONAJES MACABROS/ARAÑA/EXPLOTADA ARAÑA.tscn")
var Esferauno = preload("res://CONSTRUCCIONES/rigid_body_3d_piedra_cae-2-.tscn")
var EsferaDOS = preload("res://CONSTRUCCIONES/rigid_body_3d_piedra_cae-3-.tscn")
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
#translate(Vector3(0,0,-0.001))
pass
func _on_area_entered(area: Area3D) -> void:
var parent = get_parent()
var CollisionShape3Dcubo = parent.get_node("CollisionShape3D")
get_node("CollisionShape3D").queue_free()
$"../RigidBody3D PIEDRA CAE".queue_free()
pass # Replace with function body.
func _on_area_exited(area: Area3D) -> void:
var Esferauno = Esferauno.instantiate()
add_child(Esferauno)
var EsferaDOS = EsferaDOS.instantiate()
add_child(EsferaDOS)
pass # Replace with function body.
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ejemplo 2ª retrasa una piedra al caer 3 segundos
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extends Area3D
#var Esferauno = preload("res://PERSONAJES MACABROS/ARAÑA/EXPLOTADA ARAÑA.tscn")
var Esferauno = preload("res://CONSTRUCCIONES/rigid_body_3d_piedra_cae-2-.tscn")
var EsferaDOS = preload("res://CONSTRUCCIONES/rigid_body_3d_piedra_cae-3-.tscn")
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
#translate(Vector3(0,0,-0.001))
pass
func _on_area_entered(area: Area3D) -> void:
var parent = get_parent()
var CollisionShape3Dcubo = parent.get_node("CollisionShape3D")
get_node("CollisionShape3D").queue_free()
$"../RigidBody3D PIEDRA CAE".queue_free()
pass # Replace with function body.
func _on_area_exited(area: Area3D) -> void:
var esfera_uno_instancia = Esferauno.instantiate()
add_child(esfera_uno_instancia)
# Llamar a una función para instanciar la segunda esfera después de un retraso
call_deferred("_instanciar_esfera_dos")
pass # Replace with function body.
func _instanciar_esfera_dos():
await get_tree().create_timer(3.0).timeout
var esfera_dos_instancia = EsferaDOS.instantiate()
add_child(esfera_dos_instancia)