extends RigidBody3D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
#translate(Vector3(0,0.08,0))
#pass
func _process(delta):
apply_torque_impulse(Vector3(0,0.08,0))
pass
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