extends Node3D
# Tiempo en segundos antes de autodestruirse
@export var self_destruct_time: float = 15.0
#var self_destruct_time = 2.0
var elapsed_time = 0.0
func _process(delta: float) -> void:
elapsed_time += delta
if elapsed_time >= self_destruct_time:
queue_free()
Te gusta mi contenido, apoyame, pagando un cafe, gracias¡¡¡
If you like my content, support me by buying me a coffee, thank you!
https://ko-fi.com/perico415
No hay comentarios:
Publicar un comentario