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Este script sirve para girar un proyectil y para lanzarlo y recogerlo.....es un tema del que estoy muy limitado ...
pero que e de seguir estudiando haber si consigo algo util para algun juego de tema disparos colisiones e impactos...
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extends CSGSphere3D
func _unhandled_input(event):
	if event is InputEventKey:
		if event.pressed and event.keycode == KEY_X:
				rotate_x(0.33)               
				pass
				
	if event is InputEventKey:
		if event.pressed and event.keycode == KEY_C:
				rotate_x(10.33)               
				pass
	if event is InputEventKey:
	
		if event.pressed and event.keycode == KEY_B:
			
			translate(Vector3(0,-3.15,0))
	pass
	if event is InputEventKey:
		if event.pressed and event.keycode == KEY_V:
			
			translate(Vector3(0,3.15,0))
pass
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una nueva  variante del script que tiene sonido al disparar y se puede dirigir la direccion del disparo
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extends CSGSphere3D
func _unhandled_input(event):
	if event is InputEventKey:
		if event.pressed and event.keycode == KEY_X:
				rotate_x(0.11)               
				pass
				
	if event is InputEventKey:
		if event.pressed and event.keycode == KEY_C:
				rotate_y(0.11)               
				pass
	if event is InputEventKey:
	
		if event.pressed and event.keycode == KEY_B:
			
			translate(Vector3(0,-0.25,0))
			$AudioStreamPlayer.play()
	pass
	if event is InputEventKey:
		if event.pressed and event.keycode == KEY_V:
			translate(Vector3(0,0.25,0))
			$AudioStreamPlayer.play()
			pass
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mas mejoras del del mismo script
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extends CSGSphere3D
func _unhandled_input(event):
	if event is InputEventKey:
		if event.pressed and event.keycode == KEY_X:
				rotate_x(0.11)               
				pass
				
	if event is InputEventKey:
		if event.pressed and event.keycode == KEY_N:
				rotate_y(0.11)               
				pass
	if event is InputEventKey:
	
		if event.pressed and event.keycode == KEY_B:
			
			translate(Vector3(0,-0.25,0))
			$AudioStreamPlayer.play()
	pass
	if event is InputEventKey:
		if event.pressed and event.keycode == KEY_V:
			translate(Vector3(0,0.25,0))
			$AudioStreamPlayer.play()
			pass
	if event is InputEventKey:
			if event.pressed and event.keycode == KEY_M:
				rotate_y(-0.11)               
				pass
	if event is InputEventKey:
			if event.pressed and event.keycode == KEY_C:
				rotate_x(-0.11)               
				pass