Mostrando entradas con la etiqueta Scripts para Godot en Gd para hacer efecto de volar;. Mostrar todas las entradas
Mostrando entradas con la etiqueta Scripts para Godot en Gd para hacer efecto de volar;. Mostrar todas las entradas

jueves, 23 de noviembre de 2023

Scripts para Godot en Gd para hacer efecto de volar;






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para girar la elice

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 extends MeshInstance3D


func _unhandled_input(event):

if event is InputEventKey:

if event.pressed and event.keycode == KEY_6:

rotate_y(0.88)

$AudioStreamPlayer3D.play()





if event.pressed and event.keycode == KEY_W:

rotate_y(0.33)

$AudioStreamPlayer3D.play()



if event.pressed and event.keycode == KEY_A: 

rotate_y(0.44)

$AudioStreamPlayer3D.play()

if event.pressed and event.keycode == KEY_D: 

rotate_y(0.41)

$AudioStreamPlayer3D.play()


if event.pressed and event.keycode == KEY_S:

rotate_y(0.48)

$AudioStreamPlayer3D.play()



if event.pressed and event.keycode == KEY_I:

rotate_y(0.33)

$AudioStreamPlayer3D.play()

if event.pressed and event.keycode == KEY_J:

rotate_y(0.33)

$AudioStreamPlayer3D.play()


if event.pressed and event.keycode == KEY_K:

rotate_y(0.33)

$AudioStreamPlayer3D.play()

if event.pressed and event.keycode == KEY_L:

rotate_y(0.33)

$AudioStreamPlayer3D.play()










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para mover y elevar el aparato
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extends RigidBody3D



func _unhandled_input(event):
#if event is InputEventKey:
#if event.pressed and event.keycode == KEY_O:
if event is InputEventKey and event.pressed:
if event.keycode == KEY_J:
#queue_free()
translate(Vector3(1,0,0))
$AudioStreamPlayer.play()
pass

if event is InputEventKey and event.pressed:
if event.keycode == KEY_L:
 
#queue_free()
translate(Vector3(-1,0,0))
$AudioStreamPlayer.play()
pass
 
if event is InputEventKey and event.pressed:
if event.keycode == KEY_I:
#queue_free()
translate(Vector3(0,0,1))
$AudioStreamPlayer.play()
pass


 
if event is InputEventKey and event.pressed:
if event.keycode == KEY_K:
 
#queue_free()
translate(Vector3(0,0,-1))
$AudioStreamPlayer.play()
pass

if event is InputEventKey and event.pressed:
if event.keycode == KEY_Z:
#queue_free()
translate(Vector3(0,1,0))
pass
 
if event is InputEventKey and event.pressed:
if event.keycode == KEY_R:
 
#queue_free()
translate(Vector3(0,2,0))
pass 
if event is InputEventKey and event.pressed:
if event.keycode == KEY_O:
 
#queue_free()
rotate_y(0.04)
pass 
if event is InputEventKey and event.pressed:
if event.keycode == KEY_P:
 
#queue_free()
rotate_y(-0.04)
pass 
if event.keycode == KEY_9:
add_constant_force(Vector3(0,-33,0))
pass
if event.keycode == KEY_8:
add_constant_force(Vector3(0,33,0))
pass
if event.keycode == KEY_7:
apply_torque_impulse(Vector3(0,-10,0))
pass
if event.keycode == KEY_6: 

apply_impulse(Vector3(0,210,0))
pass
if event.keycode == KEY_W: 

apply_impulse(Vector3(0,0,40))
pass
if event.keycode == KEY_S: 
apply_impulse(Vector3(0,0,-40))
pass
if event.keycode == KEY_A: 
apply_impulse(Vector3(40,0,0))
pass
if event.keycode == KEY_D: 
apply_impulse(Vector3(-40,0,0))
pass
if event.keycode == KEY_1:
rotate_z(1)
pass
if event.keycode == KEY_2:
rotate_x(1)
pass