using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MASARRIBAMAS : MonoBehaviour
{
    [SerializeField]
    private float fuerza;
    [SerializeField]
    private float aceleracion;
    private Rigidbody rb;
    // Start is called before the first frame update
    void Start()
    {
        rb = GetComponent<Rigidbody>();
    }
    // Update is called once per frame
    void Update()
    {
       // rb.AddForce(transform.forward * aceleracion, ForceMode.Acceleration);
        rb.AddForce(transform.up * aceleracion, ForceMode.Acceleration);
    }
}
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ejemplo 2
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ARRIBA : MonoBehaviour
{
   
    [SerializeField]
    private float fuerza;
    [SerializeField]
    private float aceleracion;
    private Rigidbody rb;
    // Start is called before the first frame update
    void Start()
    {
        rb = GetComponent<Rigidbody>();
    }
    // Update is called once per frame
    void Update()
    {
        rb.AddForce(transform.forward * aceleracion, ForceMode.Acceleration);
    }
}
 
 













