using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MASARRIBAMAS : MonoBehaviour
{
[SerializeField]
private float fuerza;
[SerializeField]
private float aceleracion;
private Rigidbody rb;
// Start is called before the first frame update
void Start()
{
rb = GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update()
{
// rb.AddForce(transform.forward * aceleracion, ForceMode.Acceleration);
rb.AddForce(transform.up * aceleracion, ForceMode.Acceleration);
}
}
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ejemplo 2
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ARRIBA : MonoBehaviour
{
[SerializeField]
private float fuerza;
[SerializeField]
private float aceleracion;
private Rigidbody rb;
// Start is called before the first frame update
void Start()
{
rb = GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update()
{
rb.AddForce(transform.forward * aceleracion, ForceMode.Acceleration);
}
}
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