extends CPUParticles3D
var tiempo_transcurrido: float = 0.0
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
tiempo_transcurrido += delta
if tiempo_transcurrido >= 5.0:
get_tree().reload_current_scene()
queue_free()
pass
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EXPLICACION:
Mi player toca un bidon de gasolina, este explota y alos 5 segundos se reinicia el juego ademas de borrar sus particulas.......