extends Spatial
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
#func _ready():
#var Projectile = load("res://Projectile.tscn")
#var ProjCopies = Projectile.instance()
#add_child(ProjCopies)
#pass # Replace with function body.
#func _process(delta):
#pass
func spawn_ProjCopies():
var Projectile = load("res://Projectile.tscn")
var ProjCopies = Projectile.instance()
add_child(ProjCopies)
func _on_Timer_timeout():
spawn_ProjCopies()
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EXPLICACION : SI QUIERES INSTANCIAR OBJETOS DENTRO DE UNA ESCENA USA LA VERSION 3 DE GODOT DONDE TIENE EL NODO SPATIAL LA VERSION 4.2 LLEVO SEMANAS INTENTANDOLO Y NO ENCUENTRO NI EJEMPLOS POR INTERNET....
aqui facilito un video del tema es una practica que hice de otro que vi en internet y con paciencia logre el mismo resultado.........mi fallo usaba la version de godot4,2 y este video solo funciona si se usa godot3 en la version 3 recalco version 3.5.3 estable
extends Spatial
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
#func _ready():
#var Projectile = load("res://Projectile.tscn")
#var ProjCopies = Projectile.instance()
#add_child(ProjCopies)
#pass # Replace with function body.
#func _process(delta):
#pass
func spawn_ProjCopies():
var Projectile = load("res://Projectile.tscn")
var ProjCopies = Projectile.instance()
add_child(ProjCopies)
#func _on_Timer_timeout():
#spawn_ProjCopies()
func _input(event):
if event is InputEventMouseButton:
if event.button_index == BUTTON_LEFT:
spawn_ProjCopies()
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EXPLICACION: AQUI FUNCIONA PRESIONANDO BOTON IZQUIERDO DEL MOUSE
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extends Spatial
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
#func _ready():
#var Projectile = load("res://Projectile.tscn")
#var ProjCopies = Projectile.instance()
#add_child(ProjCopies)
#pass # Replace with function body.
#func _process(delta):
#pass
func spawn_ProjCopies():
var Projectile = load("res://Projectile.tscn")
var ProjCopies = Projectile.instance()
add_child(ProjCopies)
#func _on_Timer_timeout():
#spawn_ProjCopies()
func _input(event):
if event is InputEventKey:
if event.scancode == KEY_A:
spawn_ProjCopies()
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EXPLICACION: AQUI FUNCIONA PRESIONANDO LETRA "A" DEL TECLADO
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