extends Area3D
var Bullet = preload("res://ARRANCA PERSONAJE ANDANDO Y MOVIENDOSE/proyectildefuego-1-tscn.tscn")
func _ready():
pass # Replace with function body.
func _input(event):
if event is InputEventMouseButton:
if event.button_index == 1 and event.pressed :
var bullet = Bullet.instantiate()
add_child(bullet)
if event.button_index == 2 and event.pressed :
var bullet = Bullet.instantiate()
add_child(bullet)
if event.button_index == 3 and event.pressed :
var bullet = Bullet.instantiate()
add_child(bullet)
func _unhandled_input(event):
if event is InputEventKey and event.pressed:
if event.keycode == KEY_W:
translate(Vector3(0, 0, 0) * get_process_delta_time()) # Temporary movement (consider physics)
#if event.keycode == KEY_
#apply_impulse(Vector3(0,40,4))#ORIGINAL
if event.keycode == KEY_Z:
rotate_x(0.02)
#pass
if event.keycode == KEY_X:
rotate_x(-0.02)
#pass
func _on_area_entered(area):
pass # Replace with function body.