lunes, 25 de noviembre de 2024

extends CPUParticles3D, GDScript rota el plano de particulas constantemente; para conseguir efectos;

 extends CPUParticles3D



# Called when the node enters the scene tree for the first time.

func _ready() -> void:


pass # Replace with function body.



# Called every frame. 'delta' is the elapsed time since the previous frame.

func _process(delta: float) -> void:

rotate_z(1.2)

pass


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otro ejemplo en otro eje

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extends CPUParticles3D



# Called when the node enters the scene tree for the first time.

func _ready() -> void:


pass # Replace with function body.



# Called every frame. 'delta' is the elapsed time since the previous frame.

func _process(delta: float) -> void:

rotate_x(2)

pass

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otro ejemplo mas en los 3 ejes x,z,y
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extends CPUParticles3D


# Called when the node enters the scene tree for the first time.
func _ready() -> void:

pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
rotate_z(1.4)
rotate_x(1.7)
rotate_y(1.1)
pass

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