extends Area3D
var Esferauno = preload("res://ESCENAS/PLAYER NUEVO BORRABLE.tscn")
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_area_entered(area):
var parent = get_parent()
var CollisionShape3Dcubo = parent.get_node("CollisionShape3D")
get_node("CollisionShape3D").queue_free()
pass # Replace with function body.
func _on_area_exited(area):
var Esferauno = Esferauno.instantiate()
add_child(Esferauno)
$"../Player".queue_free()
pass # Replace with function body.
EXPLICACION: video comentado con mi voz.
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