sábado, 18 de noviembre de 2023

Un script en Gd para Godot para mover un cubo por pantalla de diversas formas;

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Este script da diferentes tipos de impulso al cubo por pantalla

mediante las teclas  i-j-k-l-o-p-w-a-s-d-9-8-7-6

me encanta experimentar¡¡¡¡

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 extends RigidBody3D

func _unhandled_input(event):

#if event is InputEventKey:

#if event.pressed and event.keycode == KEY_O:

if event is InputEventKey and event.pressed:

if event.keycode == KEY_J:

#queue_free()

translate(Vector3(1,0,0))

pass


if event is InputEventKey and event.pressed:

if event.keycode == KEY_L:

 

#queue_free()

translate(Vector3(-1,0,0))

pass

 

if event is InputEventKey and event.pressed:

if event.keycode == KEY_I:

#queue_free()

translate(Vector3(0,0,1))

pass



 

if event is InputEventKey and event.pressed:

if event.keycode == KEY_K:

 

#queue_free()

translate(Vector3(0,0,-1))

pass


if event is InputEventKey and event.pressed:

if event.keycode == KEY_Z:

#queue_free()

translate(Vector3(0,1,0))

pass

 

if event is InputEventKey and event.pressed:

if event.keycode == KEY_R:

 

#queue_free()

translate(Vector3(0,2,0))

pass 

if event is InputEventKey and event.pressed:

if event.keycode == KEY_O:

 

#queue_free()

rotate_y(0.04)

pass 

if event is InputEventKey and event.pressed:

if event.keycode == KEY_P:

 

#queue_free()

rotate_y(-0.04)

pass 

if event.keycode == KEY_9:

add_constant_force(Vector3(0,-33,0))

pass

if event.keycode == KEY_8:

add_constant_force(Vector3(0,33,0))

pass

if event.keycode == KEY_7:

apply_torque_impulse(Vector3(0,-10,0))

pass

if event.keycode == KEY_6: 


apply_impulse(Vector3(0,110,0))

pass

if event.keycode == KEY_W: 


apply_impulse(Vector3(0,0,40))

pass

if event.keycode == KEY_S: 

apply_impulse(Vector3(0,0,-40))

pass

if event.keycode == KEY_A: 

apply_impulse(Vector3(40,0,0))

pass

if event.keycode == KEY_D: 

apply_impulse(Vector3(-40,0,0))

pass




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