extends Area3D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_area_entered(area):
var parent = get_parent()
$".".queue_free()
$RigidBody3DPALODEEMPUJE/CollisionShape3D.queue_free()
$"CollisionShape3D BORRARLO SI NO VA".queue_free()
pass # Replace with function body.
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