extends MeshInstance3D
var Bullet = preload("res://INMUEBLES/ARMAS/espada_2.tscn")
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
$AnimationPlayer.play("ESPADAENALTO")
pass
func _input(event):
if event is InputEventMouseButton:
if event.button_index == 1 and not event.pressed :
#aparece = false
var bullet = Bullet.instantiate()
add_child(bullet)
#queue_free()
#func _input(event):
#if event is InputEventMouseButton:
#if event.button_index == 1 and not event.pressed :
#aparece = true
#queue_free()
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