extends RigidBody3D
func _ready():
# Agrega el código que deseas ejecutar aquí.
pass
func _process(delta):
# Agrega el código que deseas ejecutar aquí.
pass
#func _input(event: InputEvent):
#if event is InputEventKey and event.scancode == KEY_N and event.pressed:
#rotate_y(0.1)
func _unhandled_input(event):
#if event is InputEventKey:
#if event.pressed and event.keycode == KEY_O:
if event is InputEventKey and event.pressed:
if event.keycode == KEY_J:
#queue_free()
translate(Vector3(111,0,0) * get_process_delta_time())
$AudioStreamPlayer.play()
pass
if event is InputEventKey and event.pressed:
if event.keycode == KEY_L:
#queue_free()
translate(Vector3(-111,0,0) * get_process_delta_time())
$AudioStreamPlayer.play()
pass
if event is InputEventKey and event.pressed:
if event.keycode == KEY_I:
translate(Vector3(0,0,111) * get_process_delta_time())
$AudioStreamPlayer.play()
pass
if event is InputEventKey and event.pressed:
if event.keycode == KEY_K:
#queue_free()
translate(Vector3(0,0,-111) * get_process_delta_time())
$AudioStreamPlayer.play()
pass
if event is InputEventKey and event.pressed:
if event.keycode == KEY_Z:
#queue_free()
translate(Vector3(0,111,0) * get_process_delta_time())
pass
if event is InputEventKey and event.pressed:
if event.keycode == KEY_R:
#queue_free()
translate(Vector3(0,-111,0) * get_process_delta_time())
pass
#if event is InputEventKey and event.pressed:
#if event.keycode == KEY_O:
#queue_free()
#rotate_y(0.5)
#pass
#if event is InputEventKey and event.pressed:
#if event.keycode == KEY_P:
#queue_free()
#rotate_y(-0.5)
#pass
#if event.keycode == KEY_9:
#add_constant_force(Vector3(0,-33,0))
#pass
#if event.keycode == KEY_8:
#add_constant_force(Vector3(0,33,0))
#pass
if event.keycode == KEY_Z:
apply_torque_impulse(Vector3(0,-0.1,0))
pass
if event.keycode == KEY_X:
apply_torque_impulse(Vector3(0, 0.1,0))
pass
if event.keycode == KEY_E:
apply_impulse(Vector3(0,110,0))
pass
if event.keycode == KEY_W:
#move_and_slide(Vector3(0, 0, 40))
apply_impulse(Vector3(0,0,40))
pass
if event.keycode == KEY_S:
apply_impulse(Vector3(0,0,-40))
pass
if event.keycode == KEY_A:
apply_impulse(Vector3(40,0,0))
pass
if event.keycode == KEY_D:
apply_impulse(Vector3(-40,0,0))
pass
if event.keycode == KEY_1:
rotate_z(1)
pass
if event.keycode == KEY_2:
rotate_x(1)
#queue_free()
pass
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EXPLICACION: FUNCIONA ELEVARSE -E- ALANTE ATRAS IZQUIERDA DERECHA W-A-S-D
GIRAR -Z-X- , TIENE EL DEFECTO QUE CUANDO A GIRADO AL PRESIONAR -W- YA NO AVANZA ADELANTE AVANZA HACIA ATRAS, Y AL GIRAR DE NUEVO , VUELVE A AVANZAR PRESIONANDO -W-, CON LA -S- OCURRE IGUAL VA HACIA ATRAS Y SI AGIRADO CAMBIA Y VA HACIA ADELANTE........YA LO CORREGIRE POCO A POCO....