lunes, 12 de febrero de 2024

Script para rotacion constante de un MeshInstance3D; es de formato obj; un arma que lleva un Player;

 extends MeshInstance3D



# Called when the node enters the scene tree for the first time.

func _ready():

pass # Replace with function body.



# Called every frame. 'delta' is the elapsed time since the previous frame.

func _process(delta):

rotate_z(0.049)



pass


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