extends MeshInstance3D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _input(event):
if event is InputEventMouseButton:
if event.button_index == 1:
rotate_z(90.149)
# Add an "else" block or remove the "if" if not needed
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