extends ProgressBar
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
# Set the initial value of the progress bar
value = 0
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
# Increment the progress bar's value
value += 0.01
# Reset the value when it reaches 100
if value > 100:
value = 0