extends MeshInstance3D
var is_rotating = false
var is_rotating2 = false
var is_rotating3 = false
var is_rotating4 = false
var speed = 11 # Adjust the speed as needed
var delta = 0.009
var delta2 = 0.009
var delta3 = 0.009
var delta4 = 0.0002
var delta5 = 0.0002
var delta6 = 0.19
var delta7 = 0.19
func _input(event):
if event is InputEventMouseButton:
if event.pressed and event.button_index == 1:
is_rotating = true
else:
is_rotating = false
if event.pressed and event.button_index == 2:
is_rotating2 = true
else:
is_rotating2 = false
if event.pressed and event.button_index == 3:
is_rotating3 = true
else:
is_rotating3 = false
if event.button_index == 3 and not event.pressed:
is_rotating4 = true
else:
is_rotating4 = false
if event.pressed and event.is_action("mouse_rueda_arriba"):
translate(Vector3( 0, -speed * delta6,0)) # Move forward
if event.pressed and event.is_action("mouse_rueda_avajo"):
translate(Vector3( 0, speed * delta7,0)) # Move forward
if event is InputEventKey:
#if event.pressed and event.scancode == KEY_P:
if event.pressed and event.is_action("GRUADIRECCIONDERECHA-I-"):
translate(Vector3(-speed * delta, 0, 0)) # Move forward
if event.pressed and event.is_action("GRUADIRECCIONIZQUIERDA-U-"):
translate(Vector3(speed * delta2, 0, 0)) # Move forward
if event.pressed and event.is_action("GRUADIRECCIONALANTE-J-"):
translate(Vector3( 0, 0, speed * delta)) # Move forward
if event.pressed and event.is_action("GRUADIRECCIONATRAS-K-"):
translate(Vector3( 0, 0, -speed * delta)) # Move forward
if event.pressed and event.is_action("GRUADIRECCIONARRIBA-O-"):
translate(Vector3( 0, speed * delta5,0)) # Move forward
if event.pressed and event.is_action("GRUADIRECCIONABAJO-P-"):
translate(Vector3( 0, -speed * delta5,0)) # Move forward
func _process(delta: float) -> void:
if is_rotating:
rotate_y(0.0009)
if is_rotating2:
rotate_y(-0.0009)
if is_rotating3:
rotate_x(-0.0009)
if is_rotating4:
rotate_x(0.0009)