extends Area3D
var self_destruct_time = 14.0
var elapsed_time = 0.0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
elapsed_time += delta
translate(Vector3(0, 0.019, 0)) # Corrected Vector3 values
if elapsed_time >= self_destruct_time:
queue_free()
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