import pygame
pygame.init()
screen = pygame.display.set_mode((400, 400))
squareX = 50
squareY = 50
circleX = 50
circleY = 50
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.MOUSEBUTTONDOWN:
if squareX < mouse[0] < squareX + 50 and squareY < mouse[1] < squareY + 50:
circleX = squareX + 25
circleY = squareY + 25
screen.fill((255, 255, 255))
pygame.draw.rect(screen, (0, 0, 0), (squareX, squareY, 50, 50))
pygame.draw.circle(screen, (0, 0, 0), (circleX, circleY), 25)
circleY -= 1
pygame.display.update()
let squareX = 50;
let squareY = 50;
let circleX = 50;
let circleY = 50;
function setup() {
createCanvas(400, 400);
}
function draw() {
background(220);
rect(squareX, squareY, 50, 50);
circle(circleX, circleY, 25);
circleY -= 1;
}
function mousePressed() {
if (mouseX > squareX && mouseX < squareX + 50 && mouseY > squareY && mouseY < squareY + 50) {
circleX = squareX + 25;
circleY = squareY + 25;
}
}let squareX = 50;
let squareY = 50;
let circleX = 50;
let circleY = 50;
function setup() {
createCanvas(400, 400);
}
function draw() {
background(220);
rect(squareX, squareY, 50, 50);
circle(circleX, circleY, 25);
circleY -= 1;
}
function mousePressed() {
if (mouseX > squareX && mouseX < squareX + 50 && mouseY > squareY && mouseY < squareY + 50) {
circleX = squareX + 25;
circleY = squareY + 25;
}
}
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