extends Area3D
var Bullet = preload("res://cubo.tscn")
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
var bullet = Bullet.instantiate()
add_child(bullet)
pass
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extends Area3D
var Bullet = preload("res://cubo.tscn")
func _ready():
pass # Replace with function body.
func _process(delta):
var bullet = Bullet.instantiate()
add_child(bullet)
pass
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otra manera que funciona de instanciar en godot4.2
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extends Area3D
var Bullet = preload("res://cubo.tscn")
var time = 0
var interval = 1.0 # Time interval between bullet instantiation
func _ready():
pass # Replace with function body.
func _process(delta):
time += delta
if time > interval:
time = 0
var bullet = Bullet.instantiate()
add_child(bullet)
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este de debajo me falla pero creo que es por mi configuracion personalizada de teclas en godot algo que e de solucionar
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extends Area3D
var Bullet = preload("res://cubo.tscn")
var pressed = false
func _ready():
pass # Replace with function body.
func _input(event):
if event is InputEventKey:
if event.scancode == KEY_SPACE:
if not pressed:
pressed = true
var bullet = Bullet.instantiate()
add_child(bullet)
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otro ejemplo, con el boton izquierdo del raton me funciona por que lo e configurado desde un principio asignandole esa bariacion de entradas de teclado desde Proyecto---configuracion de proyecto-----
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extends Area3D
var Bullet = preload("res://cubo.tscn")
func _ready():
pass # Replace with function body.
func _input(event):
if event is InputEventMouseButton:
if event.button_index == 1:
var bullet = Bullet.instantiate()
add_child(bullet)
extends Area3D
var Bullet = preload("res://cubo.tscn")
func _ready():
pass # Replace with function body.
func _physics_process(delta):
# Check if the player is touching the trigger
if $Trigger.is_colliding():
var bullet = Bullet.instantiate()
add_child(bullet)
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este script que funciona solo aplica una fuerza para lanzar un cubo
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extends RigidBody3D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
translate(Vector3(111,0,0) * get_process_delta_time())
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