https://www.youtube.com/watch?v=JbFlzZAQxZA&t=2s
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class datosjugador : MonoBehaviour
{
public int vidaPlayer = 1000;//INBENTO PONER 1000
public Slider vidaVisual;
private void Update()
{
vidaVisual.GetComponent<Slider>().value = vidaPlayer;//INBENTO =1000;
// if (vidaPlayer <= 1000)// IMBENTO 1000 EL ORIGINAL 0--estaba asi
if (vidaPlayer <=1)// IMBENTO 1000 EL ORIGINAL 0
{
Debug.Log("game over");
Application.LoadLevel(1);//imbento
}
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class boladamage : MonoBehaviour
{
public int vidaPlayer = 1000;//IMBENTO TODA LA LINEA
// public int boti;//imbento
public int damage;
public GameObject Player;
private void OnTriggerEnter(Collider other)
{
if (other.tag == "bobo")//original
// if (other.tag == "yoyo")
{
Player.GetComponent<datosjugador>().vidaPlayer -= damage;
}
// if (other.tag == "yoyo")//imbento yo
{
// Player.GetComponent<datosjugador>().vidaPlayer += boti;//imbento
// Player.GetComponent<datosjugador>().vidaPlayer += damage;//imbento
// Debug.Log("estoenemigo");//original
}
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class boladavida : MonoBehaviour
{
public int vidaPlayer = 1000;//IMBENTO TODA LA LINEA
// public int boti;//imbento
// public int damage = 50;//ORIGINAL
public int damage = 1000;//IMBENTO
public GameObject Player;
private void OnTriggerEnter(Collider other)
{
// if (other.tag == "yoyo")//original
// if (other.tag == "tutu")//imbento
if (other.tag == "bobo")//deveria ser el correcto por que es el tag del player bobo el que toca
{
// Player.GetComponent<datosjugador>().vidaPlayer += damage;//ORIGINAL
Player.GetComponent<datosjugador>().vidaPlayer = damage;//IMBENTO
}
// if (other.tag == "yoyo")//imbento yo
{
// Player.GetComponent<datosjugador>().vidaPlayer += boti;//imbento
// Player.GetComponent<datosjugador>().vidaPlayer += damage;//imbento
// Debug.Log("estoenemigo");//original
}
}
}
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